forearm was getting pretty sore by the end of it. too much clicking. i dont think i would have been able to play much longer given the clicking pain. Maybe make the auto clicker more powerful.
Also theres not enough contrast between the enemies and the background. Its sometimes difficult to see the enemies and it strains my eyes.
Hiya! Thanks for commenting about this! - You lose life when whacking monster(They all do differing amounts of damage). - You also slowly lose life over time(speed of this increases over a run) Could you tell us which of these 2(or both) confused you, and if this cleared up over time?
Okay, that was what I expected by the end. However, for me personally it didn’t feel very good, because I had to replay the first level far too many times to beat it. It started to feel repetitive, and to me it didn’t feel like skill made much of a difference — especially with the boss, where I basically just needed a certain skill level, otherwise I would lose too much life. But all in all excited to see what this becomes in the future!
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Really enjoyed the demo. Looking forward to the full release!
Glad you enjoyed it!!
very addictive!!!
Thank you!
Well made, satisfying
Thanks! we put a lot of effort into it :D
forearm was getting pretty sore by the end of it. too much clicking. i dont think i would have been able to play much longer given the clicking pain. Maybe make the auto clicker more powerful.
Also theres not enough contrast between the enemies and the background. Its sometimes difficult to see the enemies and it strains my eyes.
other than those points it was a fun game
Thanks for the feedback, we're working on it already!
i am cofused how i lose life
Hiya! Thanks for commenting about this!
- You lose life when whacking monster(They all do differing amounts of damage).
- You also slowly lose life over time(speed of this increases over a run)
Could you tell us which of these 2(or both) confused you, and if this cleared up over time?
Okay, that was what I expected by the end. However, for me personally it didn’t feel very good, because I had to replay the first level far too many times to beat it. It started to feel repetitive, and to me it didn’t feel like skill made much of a difference — especially with the boss, where I basically just needed a certain skill level, otherwise I would lose too much life.
But all in all excited to see what this becomes in the future!
Just as things were getting good it ends lol, wishlisted
Glad you liked it!
Vampire survivors had a baby with Nodebusters and Stardew Valley. Looking forward to the full game
Did we play the same game?
Really loved the game. It reminds me of Nodebuster, but more RPG themed!
Cool game.
Thanks!